For those who missed it, I released 16 yesterday for Mugen 1.1, but he does include an alternate DEF that calls code and sprites for Mugen 1.0! (The 1.0 version isn't as polished as the 1.1 version)
Today I uploaded 7 of my Mugen 1.1 stages, 3 Hi-Res stages and 4 Hybrid Res stages. They will run in Mugen 1.0 it seems, but they will have very poor FPS. If you are a stage designer and programmer feel free to take a look at the code and some of the new functions (it's almost the same just zoom, name, and scale/rotation stuff).
There are still 2 incomplete stages that Roken put together for me sprite wise, SB2 - Earth Day (Cell's Stage) and BYR - Canyon (Cell's Stage again!). I need to do a bit of cleaning to the SB2 Earth Day stage before I piece it all together again. I need to make the ground tile, and add minor hills to the ground, simple stuff.
I'll try to suck it up and get Krillin finished next, since he IS a Mugen 1.0 character.