Fixed up the site more, still semi-working on Mugen |
February 11, 2012 |
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Fixed some minor issues with the site. 16's self-destruct is mostly done. Yay. I'm going to side-track yet again as I go off an build a new website for someone else though. Much more important than MUGEN! :) |
What about me? |
January 21, 2012 |
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Updated the About Me page so it's slightly less focused on Mugen. It's still a pointless page for anyone's boredom or to pick up girls on the internet! |
Still truckin' along. |
January 08, 2012 |
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I forgot to mention last time that I also have that Starry Night remake stage with hi-res sprites by Roken. The one I demoed 16 on in the Youtube video from ages ago. I'm also looking to 1.1 my Kami's Lookout Stages, either lo or hybrid resolution before I make the hi-res version. I fixed some more crap on Krillin, I'm going to throw his intros on hold for a bit while I finish Android's 16 self-destruct, which I have restarted and have a few statedefs done already. Too bad it's back to full time at work with no vacation til May!! |
Will something be released before the end of the world? |
January 02, 2012 |
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Did more work on Krillin today ReadMe and 1.1 compatible, check the movelist section if you are interested! I just need to skim through and make sure there is nothing else to fix. And assuming I get my stuff together and keep on track for 2012 this is what we'll have. KrillinAndroid 16Mugen 1.1 +improved versions of my 3 snow stages.Daytime and Sunset Desert stages remade for Mugen 1.1 completely in High Res.Cloudy Mountain Top DBZ styled stage. If I get back into Mugen altogether Garlic Jr and Android 18 will get their new sprites and overhauls. Android 17 will get various fixes. Bojack will get an update for 1.1 compatibility and a new attack or two. Zangya was already updated for 1.1 compatibility, I'll rerelease her when 1.1 comes out. |
Added a 404 page! Exciting! |
November 16, 2011 |
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I've been very very busy, but I went ahead a fixed up the Spritesheet page so there are 3 characters listed row instead of one. Basically, I coded a PHP routine to build a table based on an array. The page pops open pretty quick depite there being a loop to read an array(1 loop per cell) and a table so maybe I did things alright. (Until some pretentious web dev pops in saying "hur hur tables r ghey hur hur retard") I combined all the Krillin pallettes awhile ago. Buu Saga Krillin had all kinds of obnoxious pallette issues(random pixels in off colors etc), I'm sure I'll have to fix him more once he's animated in MUGEN. I hope to have something ready for Christmas, but it's very unlikely with work being as bad as it's been... +Skyrim and Terraria 1.1, I mean COME ON! :o) |
Wow, can it really be true? |
November 05, 2011 |
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Yep! I did something! It's been a long time since I've shown anything even remotely related to Mugen being worked on, aside from this website. The TheLegendarySSW asked if I'd be doing a Saiyan Saga Krillin to go with the character. At the time no, but he got me thinking about how making that sprite set would be too bad at this point. Copy the pants below the knees on my Buu Saga Krillin, the transfer them over to my Cell Saga Krillin, Add socks, edit out blue shirts, and done!
The sheet: Click here! |
Added a 404 page! Exciting! |
October 15, 2011 |
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So I added a 404 page finally for those unfinished sections. I plan on trying to get things done closer to Christmas, in terms of both site, and characters. I've been pondering things over on how to properly approach pallette/transformations on individual characters of mine so I can easily add more options and also have throw/custom state compatibility. I have a good method, and need to redo some SFFs. I'll leave 16's alone but I will redo Krillin's .SFF so I can also consider adding a third clothes option. Please don't give your hopes up though as I am fairly busy between the job, homework from the job, girlfriend, and otehr random stuff I need to or would rather do! If No progress is made on 16 and Krillin by Xmas, I'll release the MUGEN 1.1 versions of them, even if Mugen 1.1 is not realeased yet. Downgrading them to 1.0 would be fairly simple anyway.. "Then why don't you just downgrade them?" You may be asking! The answer is simply, "Because I really don't feel like it." and that is all the reason I need not to do something MUGEN related. |
I'm still around.. |
September 25, 2011 |
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Hi there! I'm still alive. The project has hit a snag- No. I've been busy working. I'm thinking I'll be releasing the unfinished 16 and Krillin eventually since I dont seem to have time to work on Mugen. Maybe things will clear up, maybe not! :) |
So much to do! |
July 30, 2011 |
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I've been keeping busy, both IRL and online. I uploaded Trunkz and Cloud Beta 2's Preview videos, so now people can see what they've got going on(more of these and movelists to come). I also got the MISC page up, not all the links are working in there yet, but you can gain access to my sprite sheets from there! In addition I'm adding Yuuna Miyama as a sort of site mascot of sorts for now, thanks to a certain lovely lady who gave me the idea. I need to make a whole bunch more images of her like that then I'll code in something to hopefully pick them in a looping order for news posts. Until then she will just be shown on the most recent news. ZGTeam Forumz is changing too, some of us their are adding to the board. Spoiler tags, larger avatars, and a wider board. Oh and if you like Minecraft I also uploaded most of the player skins I created for it. Use them, edit them, enjoy them! (You can find them in the MISC section). |
Movelists, WIPS, and ZGTeam! |
July 22, 2011 |
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I've modified the template for my character's ReadMe/Movelists a bit to match this site. For now you can view Garlic Jr's Movelist, I will make downloadable versions too in the future as well but will also continue to include them in my characters. I also plan to make youtube preview video's for all of my existing characters. Some obviously exist already, but for Yamcha, Trunkz, Cloud and such there isn't much to see so far. Hopefully that will change soon, as well as my lack of a sprite sheets section. ZGTeam Forumz is still back(link is below), feel free to register and post there! If you remember it being too strict with rules in ages past, we plan to make the forum much more leniant. Update: Desaturated the "in progress" portraits on the Characters page slightly more. Also added the Piccolo WIP page. |
Site Officially Open! |
July 17, 2011 |
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To those who didn't know about it this is my new website for hosting and releasing new Mugen content. There is still some more things I need to do, but for now all my old Mugen material is avaialable for download. Please report any dead links or corrupt files. Before anyone gets too excited, the greyed out characters may or may not be WIPs currently, but they do serve as a guideline for some of my future Mugen plans, if I ever get around to finishing it. :) Update: ZGTeam Forum has just returned to the world of the living. We reopened the old forum from 2004-2006. Expect to see some information about 16 and Krillin soon. Info on Mugen 1.1, and catching up on old times! |
Characters are coming online. |
July 16, 2011 |
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As you can see I still have a ways to go. I've got most of the files transferred over and am getting each chaarcter page going. I will likely remove the WIP part of the bar for something else since my Characters page will serve as a WIP page as well. So far 17, 18, Bojack, and GarlicJr are set up. I'll take care of the rest then start on the Stages page. The movelists are not online yet! I may end up redesigning them for this site. Or... maybe not! In other news, ZGTeam Forumz might be making a return! Hurray! :D |
Under Construction. |
July 12, 2011 |
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This site will be under construction for some time. I'll add content such as my Mugen characters, stages, add-ons, as well as some other goodies. The intent is to replace my good old lycos website. More details to come later. |
New Website! |
July 10, 2011 |
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Hey look it's a new website! This was totally necessary! Really, it was! |
What's this? |
July 08, 2011 |
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I hear there's Chrono on the internets. |

















